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Short Workshops and Courses

We offer workshops on a wide range of Logo topics. These are generally from half a day to threes days in duration. Courses cover the same topics with shorter sessions spread out over a period of weeks. In addition to the topics listed below we can design a custom workshop to more specifically meet your needs.

Game Design as a Vehicle for Learning and Self-Expression
(suitable for beginners and experienced Logo users)
Creating computer games involves learning in mathematics, language, and other areas, and also provides an avenue for literary and artistic creativity. Look at games created by elementary and middle school students, including Mad Libs, adventure games, mazes, and action-packed video games. Discuss techniques and strategies for initiating and sustaining these activities. Develop your own games during the hands-on portion of the workshop. Learn how to post games on the Web. You might also want to read Computer Games for Kids, by Kids and look at some games that were designed and built by children in Video Game Works.

Logo and Mathematics
(suitable for beginners and experiences Logo users)
Explore turtle geometry, a rich environment for learning mathematics. Also work with a variety of Logo mathematics activities suitable for grade levels from kindergarten through high school: extensions of turtle geometry for constructing mosaics, textile designs, and other patterns; use of Logo implementations of manipulatives such as Pattern Blocks and Dienes Blocks; functions and graphing; explorations in probability and statistics; and application of Logo to curriculum topics in areas such as fractions, perimeter, area, and measurement.
You can find out more about turtle geometry.

Logo for Young Children
(suitable for beginners and experiences Logo users)
Examine ways to make the Logo programming environment accessible to very young children. Learn techniques for constructing multimedia projects. Work with a variety of Logo activities that are suitable for use with pre-kindergarten through third graders including platforms that support beginning work with turtle geometry, language programs for early readers, and animation tools.

Assessing and Extending Student Projects
(participants should have experience using Logo with students)
We look at student projects and ask, "What has been learned? Where can we take this? What evidence do we see of programming skill and content area learning? Is the project well designed and esthetically pleasing?" Bring samples of your students’ work to share and discuss. The hands-on portion of the workshop will be devoted to formulating ideas and techniques for developing the projects further.

Logo Robotics
(suitable for beginners as well as people experienced in Logo and/or Robotics)
The combination of LEGO and Logo opens up a world of projects and explorations in science and engineering. Design and build a variety of machines and robotic devices using Control Lab™ software and materials, LEGO Mindstorms™; with the RCX programmable brick, and Yellow Brick Logo, which is currently under development at MIT.
You can look at some projects that were developed at previous workshops.

Logo Grammar
(participants should have some experience with Logo)
Logo has its rules and syntax. It is more uniform and consistent than most programming languages and therefore easier to understand and work with. This workshop is intended for people who have been using Logo. We build on your concrete experience with Logo to provide an overview of its formal structure that can make its day to day use easier. Learn about how Logo works with words, numbers, and lists; the difference between commands and reporters; when and why to use quotes, brackets, colons, and other punctuation; how to use variables; and how recursion works. Some newer versions of Logo, especially MicroWorlds and StarLogo, include multiple objects and processes. See how the Logo language has been extended to work with these new features.
You can read more about the Logo programming language.

MicroWorlds Tricks and Techniques
(participants should have some experience with MicroWorlds)
MicroWorlds is a rich environment for exploration and creating multimedia presentations. Learn a variety of tricks for working with and importing graphics, sound, and movies. Find out about programming techniques that will help you create smooth running and polished looking projects.

StarLogo
(suitable for beginners and experienced Logo users)
How do termites "know" how to accumulate piles of wood chips? How do traffic jams form? Investigate these and other phenomena using StarLogo, a programmable modeling environment especially designed for exploring decentralized systems.
You can find out more about StarLogo and download a copy for your own use.

Upgrade Workshops
If you have just upgraded to a newer version of Logo, or are thinking about doing so, this workshop zeroes in on the changes and how they affect the way you work and develop projects. The MicroWorlds™ Upgrade Workshop examines the differences between MicroWorlds 2 and MicroWorlds Pro. The Terrapin™; Logo Workshop uses the new Terrapin Logo and compares it with the older Logo PLUS™; for Macintosh and PC Logo™; for DOS and Windows.

 

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